Maths Stations
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You will find games and activities for the various Mathematics strands - Number, Patterns and Algebra, Data, Measurement, Space and Geometry, and Working Mathematically.
Games and activities are designed for students to play individually, with a partner and as a small group.
Dice games, card games, domino games perfect for maths groups.
Ninja Attack
Number Conversions
Get The Century
Fraction and Decimal Names
Students shade the grids to spell out their name, one letter at a time. They work out the fraction and decimal for each grid.
Math Facts Naughts And Crosses
Students play tic tac toe utilising their multiplication facts.
Get To __
Connect It
All Of A Kind
Leftovers
Dice Differences
Place Value Hunt 2
Place Value Hunt
Brain Drain Dice
Ordinal Number Challenge
Ordinal Number Bump
Cross Out
Collect The Honey
Biggest Difference Wins
Missing Addends
Area Overload
Students roll dice, draw corresponding rectangles then work out the area and perimeter of their shapes.
10 in 10
Get The Treasure
Card Rounding
Always Less
Beat It and Beat It+
Students choose a target number, then roll dice to see if they can beat it.
5 In A Row
Students roll 2 dice and cover the total on the gameboard. A twist with dice rolls means students can get an added advantage.
'Get A Job' Game
A very addictive whole class game where it is completely different every time you play!
Drop and Add
Students drop a counter each and race to add the numbers together.
Any Operation
Students roll 4 dice and use any operation to cross off a number on the hundred square.
Remainder Rabbits
Students choose a target number, divide by their dice roll and cover a square on their grid showing the number of remainders.
All 10
Students roll 2 dice and try to cross out all 10 numbers using various mixes of addition.
Count The Room
Open The Lock Advanced
One student chooses a secret 6-digit code. A second student attempts
to guess it, with the first student telling which numbers are in the
code and if they are in the correct place.
Has a lot of strategy involved! More of a challenge!
2 Pages.
Grades 5-6.
Open The Lock
One student chooses a secret 4-digit code. A second student attempts to guess it, with the first student telling which numbers are in the code and if they are in the correct place.
Has a lot of strategy involved!
2 Pages.
Grades 2-6.
Mystery Number
First to 20
Grades: 2-6
First to 24
Grades: 3-6
Number Path
Students make a path from start to finish, trying to get the highest score.
Pack contains 3 differentiated activities (numbers up to 5 with just addition, numbers up to 10 with addition and subtraction, and numbers up to 20 including multiplication)
6 Pages.
Grades: 2-6
Number Sentences - Maths Station
Number Sentences 2 - Maths Station
Greater or Less Than? - Maths Station
Where On The Island? - Maths Station
A maths station for position!
Students hide objects on their island and their partner guesses where they are!
3 Pages.
Grades: 1-6
Always The Highest
Students roll dice, write down the highest number then discard the dice.
They then roll the remaining dice and repeat.
Grades: 1-6.
2 Pages.
Domino Cover Up - Maths Station
Students add the dots on a domino and cover the space showing that amount on the game sheet.
2 Pages.
Grades: K-2.
Doggy Doubles - Maths Station
This can be played with 1 or 2 players.
Students roll a dice and double the number. If playing with 2 players, students try to get 4 in a row.
2 Pages.
Grades: K-2.
Expanded Notation - Maths Station
Students roll up to 6 dice, then write out the number they've formed in expanded notation.
4 Pages.
Grades: 1-6.
Single Numbers - Maths Station
Students roll 4 dice then write a number sentence to try and get the largest single digit number.
Eg: 6+4-3+1=8
2 Pages.
Grades: 1-6.
Make It Big, Make It Small
Students roll 2 dice, work out the biggest/smallest numbers then draw and make them.
Also includes extension game to play with 3 dice.
4 Pages.
Grades: K-4.
Backwards and Forwards - Literacy Station
Students write a word in the first column, then copy it out backwards and forwards.
2 Pages.
Grades 1-6.
Fill Them Up - Maths Station
Students race to fill up all of their squares first.
The last squares need to be filled with an exact dice roll, eg: if only 3 spaces are left, and student rolls a 5, they will have to miss a turn.
2 Pages.
Grades: K-6.
Poison Number - Maths Station
This is a game of strategy, with students aiming to stay away from the poison number and making a partner reach it.
Students start at 0 and can only add 1, 2, 5 or 10 until somebody reaches the poison number.
2 Pages.
Grades: 2-6
Looking For Numbers - Maths Station
Like a word search for specific numbers. You choose the number, students find it.
Can be used again and again with a different number each time.
4 pages, 0-9 and 1-20.
Grades: K-3.
What's The Difference? Maths Station
Player 1 rolls a dice and writes down their score. Player 2 then rolls dice and writes down their score. They then work together to find the difference between the two numbers.
2 Pages.
Grades: 1-6.
Fill In Numbers - Maths Station
Students trace and fill in the missing numbers.
4 difficulty levels.
Up to 20, Up to 30, Up to 50 and Up to 70.
Grades: K-2.
4 Levels - Maths Station
Students work their way to the finish line, but can only move down a level if their full dice roll allows them to land on the jump box.
2 Pages.
Grades: K-6.
Guess My Numbers - Maths Station
Students play in pairs and select 3 numbers. They try to find out their partner's 3-digit number before their partner guesses theirs.
Also includes 4-digit and 6-digit numbers.
6 Pages.
Grades: 1-6.
6 Dice - Maths Station
Students use 6 dice and re-roll as many times as they need to make each target number.
2 Pages.
Grades: 2-6.
Draw The Angle - Maths Station
Students roll some dice, follow the instructions then draw the corresponding angles with a protractor.
2 Pages.
Grades: 3-6.
Can You Go? Multiplication - Maths Station
Students roll 2 dice, and multiply them together, but can only progress around the gameboard if their number is in the next box.
2 Pages.
Grades: 3-6
Can You Go? - Maths Station
Students roll 2 dice, and add them together, but can only progress around the gameboard if their number is in the next box.
2 Pages.
Grades: K-4.
More and Less Advanced - Maths Station
Students write a target number then work out 1, 10, 100 and 1000 more and less.
2 Pages.
Grades: 3-6
More and Less - Maths Station
Students write a target number then work out 10 more and 10 less, then 100 more and 100 less.
2 Pages.
Grades: 2-6.
Division Show - Maths Station
Students are asked to show various ways of dividing, eg: repeated subtraction, sharing, etc.
Pack also comes with 3 pages of flash/problem cards.
5 Pages.
Grades: 3-6.
Number-Pillar - Maths Station
Students show a target number in a variety of different ways, eg: tallies, dots, words, tens frames.
Pack includes number-pillar, number cards and spelling cards.
4 Pages.
Grades: K-2.
Calculator Race - Maths Station
Students race against each other to complete a maths question on their calculator.
First person to answer wins and gets a point.
7 Pages (including 32 question cards).
Grades: 2-6.
Fraction Breakdown - Maths Station
Students write all about their fraction - the numerator, denominator, the spelling and then represent it with a picture.
2 Pages.
Grades: 2-6.
Multiplication Show - Maths Station
Students are asked to show various ways of multiplying, eg: repeated addition, skip counting, grouping, etc.
Pack also comes with 3 pages of flash/problem cards.
5 Pages.
Grades: 3-6.
Biggest To Smallest - Maths Station
Students roll some dice, order the numbers then work out the difference between the highest and lowest numbers.
2 Pages.
Grades: 2-6.
Multiplication Bands 1-10
Funky little bands that students wear on their wrists to aid in the teaching of multiplication facts.
Pack includes all single bands for numbers 1-10 and a cuff of numbers together.
Font size is larger in this pack.
Black and white copy only - to be printed on coloured paper.
11 Pages.
Grades: 3-6.
Multiplication Bands 0-12
Funky little bands that students wear on their wrists to aid in the teaching of multiplication facts.
Pack includes all single bands for numbers 0-12 and a cuff of numbers together.
Black and white copy only - to be printed on coloured paper.
14 Pages.
Grades: 3-6.
Simple Statistics - Maths Station
Students work with a set of numbers and work out the mean, mode, median and range.
Helper page included to remind students what each term means.
2 Pages.
Grades: 3-6.
Calculated Guess - Maths Station
Students try to guess their partner’s number in the least amount of turns as possible.
Student has to write a number on their calculator and show their partner. They will be told if it is higher or lower. They choose a number to add or subtract and write it down, then work out the new total.
Grades: 2-6.
2 Pages.
Visual Discrimination Cards
This pack will help to strengthen visual tracking skills and also assist in developing visual discrimination, visual memory, pattern recognition and attention skills.
Students find and circle the target symbol, tracking from left to right.
12 Pages.
Grades: K-3.
Maths Mats - Maths Station
Students are given a maths mat card with 6 columns of numbers.
An activity sheet is included and students decide which columns to complete the tasks on, eg: adding 2 columns, ordering, working out change, subtracting low numbers, using decimals, etc.
26 Pages. 10 different maths mats. Blank mats included for personalisation.
Grades: 3-6.
Groupings - Maths Station
Guess how many groups of two there are, and then work it out.
Continue with different numbered groups.
2 Pages.
Grades: 2-6.
Decimal Adventure - Maths Station
Students roll 2 dice and write the numbers in the tenth and hundredth columns.
After 6 rolls, the winner will be the closest to 1.
2 Pages.
Grades: 3-6.
Keep Subtracting - Maths Station
With this game, essentially, students start with the outside numbers and keep subtracting until they get to the middle.
2 Pages, plus instructions!
Grades: 2-6.
Domino Sort - Maths Station
Students sort dominoes according to the number of dots they contain.
Eg: one blank side, both even sides, doubles, etc.
2 Pages.
Grades: K-4.
4-Step - Maths Station
Students complete 4 steps after rolling some dice to see what total they come up with!
Operations include addition, subtraction and multiplication.
2 Pages.
Grades: 3-6.
Sky High City
See maths in 3D. Roll the dice and build towers on the foundation squares.
Grades: K-3.
4 Pages.
Closest To - Maths Station
Students aim to get their dice roll closest to the target number.
Winner writes their name in the last column and points are added up at the end.
This game can be made harder by using more dice.
2 Pages.
Grades: 1-6.
Round The Number - Maths Station
Roll 4 dice and write the numerals in the first 4 boxes. Round the number created to the nearest 10, 100 and 1000.
Students are then asked the total the numbers.
2 Pages.
Grades: 2-6.
Fact Families - Maths Stations
Roll 2 dice and write their numbers in the boxes.
Underneath, work out the fact families (commutative properties).
2 Pages.
Grades: 1-4
Money Words - Maths Station
Students use letters from spelling lists or texts and work out how much money their words are worth.
Mini activities included on each page.
3 different levels.
8 Pages.
Grades: 2-6.
Dice Challenge - Maths Station
Students use 6 standard dice to try and complete the challenges.
They can roll these dice a maximum of 3 times, choosing to keep some dice and re-rolling others to create scores to match the challenge boxes.
2 different ways to play.
2 Pages.
Grades: 1-6.
Number Combinations - Maths Station
Students start with 3 numerals and work out how many 1, 2 and 3 digit numbers they can then make.
Also has a 4-numeral sheet for extension.
4 Pages.
Grades: 2-6.
Factor Frenzy
2 Students play against each other, choosing numbers and circling their factors.
Points are awarded and the player with the highest score at the end, wins!
This does involve some strategy!
2 Pages.
Grades: 3-6
Place Value Mats - Maths Station
4 different place value mats (Hundreds, Tens and Units all the way up to millions with a decimal point)
8 Pages.
Grades: 1-6.
Ladder Climb - Maths Stations
Students try to get to their end of the ladder by moving upwards and downwards depending on their dice roll.
Eg: Students start in the middle. Student one moves 5 places up, then student two moves 3 places back down, etc.
2 Pages.
Grades: K-6.
Easy Graphing
An easy and quick way of graphing with your class.
Eg: Is chocolate or strawberry more popular? Students attach a peg to the box that matches their choice.
11 Pages.
Grades: K-6.
Don't Fall Off 2 - Maths Station
Students work their way around a grid, trying not to fall off. Moves relate to odd or even dice rolls. (Can use a 6 or 10-sided dice).
2 Pages.
Grades: K-4.
Don't Fall Off - Maths Station
Students work their way across a grid, trying not to fall off. Moves relate to odd or even dice rolls.
2 Pages.
Grades: K-4.
Add To The Top - Maths Station
Teacher gives students numbers to write at the bottom of the pyramid. They take the two next to each other, add them together and write the number above (and repeat).
4 Pages.
Grades: 2-6.
More Or Less - Maths Station
Students play in pairs and start with 10 joining blocks (centicubes). They break some off and place them on their side of the mat. Students then roll the dice to see if the person who has more or less wins.
2 Pages.
Grades: K-4.
Find It Grid - Maths Station
A fun and easy introduction to coordinates and mapping.
2 Pages.
Grades: K-3.
Cover It - Maths Station
Cupcake and apple shaped games.
4 Pages.
Grades K-3.
Where On The Farm? - Maths/Literacy Station
Students hide objects on their farm and their partner guesses where they are!
3 Pages.
Grades: 1-6
Learn Numbers - Maths Station
8 Pages.
Grades: K-1
Highest Number Advanced - Maths Station
Make the highest number while keeping other players’ low!
Player 1 rolls a dice and decides whether they want to put the number in their column, or an opponent's. This continues until all boxes are filled.
3 difficulty levels: to Hundreds, Thousands, or Ten Thousands.
Grades: 2-6.
Treasure Race - Maths Station
Start in an outside box, roll the dice and move one box in the direction shown.
2 difficulty levels.
Grades: 1-6.
Pattern Block Patterns - Black and White
These
pattern block mats contain some pages with patterns for students to copy
and repeat, and also some more picture shapes, eg: tree and whales. *Black and White copy*
21 Pages (enough to go back-to-back with our pattern block number mats!)
Grades: K-4.
Pattern Block Patterns
These pattern block mats contain some pages with patterns for students to copy and repeat, and also some more picture shapes, eg: tree and whales.
21 Pages (enough to go back-to-back with our pattern block number mats!)
Grades: K-4.
Number Operations - Maths Station
4 Pages, 2 Difficulty Levels Included.
Grades: 1-6
On And Off - Maths Station
Count and add up.
4 Pages.
Grades: K-2.
Made From Money - Maths Station
Choose a target amount and put tally marks under the coins that will make up the total!
2 Pages.
Grades: 2-6.
Pattern Block Shape Mats - Black and White
All different pictures and outlines for your students to put pattern blocks on.
Perfect for laminating back-to-back with the alphabet mats.
Black and white copy.
26 pages.
Pattern Block Shape Mats
All different pictures and outlines for your students to put pattern blocks on.
Perfect for laminating back-to-back with the alphabet mats.
26 pages.
Magic Multiples
Students write a number between 1-12 in the wizard's wand. They place a counter on the magic stars that are multiples of the wand number.
2 Pages.
Grades: 3-6.
Fantastic Factors
Students write the target number between the football player's goal post. They place a counter on the footballs that are factors of the goal number.
2 Pages.
Grades: 3-6.
Don't Get Stung - Maths Station
Students can take 1, 2 or 3 bees away at a time and have to try not to be left with the last buzzy bee!
Grades: 2-6.
Number Recognition - Maths Booklet
Different activities including writing numerals, and drawing allocated amounts of 'dots' and 'sticks'.
Introduction to tally marks and subitizing. 10 pages.
Grades: K-2.
What Do We Measure? - Maths Station
Grades: 2-6.
1 and 10 Cross - Maths Station
Write a target number in the middle and students fill the cross in with numbers that are 1 more and less, and 10 higher and lower.
(Just as you would see on a hundred chart).
2 levels of varying hardness.
Grades: 2-6.
How Long It Takes - Maths Station
Can be completed over and over to see if the times change!
Grades: 1-6.
Domino Tower - Maths Station
Add up all the dots on a domino tile and place it in the correct part of the tower.
A simple maths station, forming a tower through counting various dot formations.
Grades: K-2.
Bullseye Place Value - Maths Station
Roll some dice and see where they land on the target.
Each part corresponds to a different place value.
See who can get the highest score!
Grades: 3-6.
Round Them Up - Maths Station
Winner crosses all numbers out first!
Grades: 2-6.
Number Sums - Maths Station
Grades: 1-4.
Make It Up - Maths Station
Student roll one (or more) dice and work out how many more will get them to the target number.
Grades: K-6
Capture Them All - Maths Station
A simple and fun game using subtraction on a number grid to try and capture all 100 numbers.
All you need is a copy of the game and a marker or two!
Grades: 3-6
Number Line Fun - Maths Station
Grades: 1-6
Hundred Chart Fun - Maths Station
Grades: 1-6
Heads Or Tails - Maths Station
Students play against each other to see who can correctly predict the outcome of a coin toss.
Activity at the bottom of the sheet includes turning the data into percentages and fractions.
Grades: K-6.
Dice Probability - Maths Station
2 levels (1-6 and 1-12).
Grade: K-6
In A Minute - Maths Station
Students time themselves to see how many of each activity they can complete in 1 minute.
Eg: Writing their name, reading words, feeling their heartbeat.
Grades: 1-4
Daily Number Poster
You personalise it, so it caters for all ability levels.
Grades: K-6.
Measuring With - Maths Station
For length and mass.
Grades 2-6.
Measuring Magic - Maths Station
For length and mass.
Grades 2-6.
Lucky Coins - Maths Station
Students have to roll dice and then match coins to a total amount.
Winner will get all 10 of their counters on the board first.
Uses Australian money.
Grades: 3-6.
3 In A Line (Multiplication) - Maths Station
Like 3 In A Line Addition, except this game uses dice for multiplication.
Students have to be the first to get 3 in a row.
Grades: 3-6.
Catalogue Order - Maths Station
A great way to use Scholastic Book Club catalogues, or your own junk mail.
Can be set for a literacy or numeracy station. 2 difficulty levels.
Students choose products, write their price, add up the total and find change (money).
Grades: 2-6.
3D Shape Properties - Maths Station
*Updated to coincide with the new Australian curriculum.
Students fill in a grid with information about 3D shapes: name, net, faces, edges, vertices.
Grades: 1-6
Tally The Room - Maths Station
Grades: 1-5.
Odds and Evens Game - Maths Station
Students play against each other to get the most odd and even numbers as they roll the dice.
Grades: 1-4.
Boxes - Maths Station
Contains 4 difficulty levels (straight numbers and addition/subtraction).
Grades: 2-6.
Line Hunt - Maths Station
They can write or draw their findings in the grid.
Grades: 2-6.
Shape Hunt - Maths Station
Contains 4 pages - 2D and 3D shapes.
Grades: K-4
Crazy Co-Ordinates - Maths Station
2 ways to play this game - either placing cubes/counters on the grid or taking them off.
A dice game teaching co-ordinates.
Grades: 3-6.
Reach 100 - Maths Station
How many rolls did it take them?
Grades: K-3.
Highest Number - Maths Station
They manipulate numbers, compare and order.
Grades: 1-4
Number Bee - Maths Station
Grades K-4.
Roll and Cover - Maths Station
Students play against each other to roll a dice and cover squares on the grid.
Grades: K-2.
3 In A Line Advanced (Addition) - Maths Station
This is harder and requires more strategy than the basic '3 In A Line'.
Students roll dice, add the numbers and attempt to get 3 numbers in a row.
Grades 1-4.
3 In A Line (Addition) - Maths Station
Students roll dice, add up the numbers and aim to be the first with 3 in a row.
Grades 1-3.
Cube Collision - Maths Station
Students play against each other, trying to clear their gameboard first.
This uses 2 dice.
Grades K-2.